All Games Begin On Time
If a team is not ready to play at the start time, the opposing team receives 2 points for each minute that the team is late. Those points must be added to the score before the game begins so that both teams agree on the number of points that must be added.
When time has expired, games will end and the current score will be the final score for that set.
All Players must be registered online before playing (no exceptions). Players can register online at https://www.CambridgeAthletics.ca/ or https://www.BrantfordAthletics.ca/.
No player can play on more than one team during the playoffs.
In order to play for a team in the playoffs, a player must have played in a minimum of 2 matches with that team during the regular season.
If a player on the opposing team is not eligible to play and your team wants to protest the game, you must tell the other team that you plan on protesting the game in order to give them the opportunity to rectify the problem and avoid a forfeit.
Number of Players
Teams may have a maximum of 4 male players on the court at once.
Teams should never have less than 6 players
. We have an excellent online system which provides substitute players on demand. There is no excuse to show up short a player in this league. A team may play with 5 players due to injury or unforeseen circumstances. The ghost is in effect for teams that are missing a player. The ghost rule means that if the team has less than 6 players on the court, they must have "ghost players" in their rotation. The "ghost players" rotate through the positions just like everyone else. When a "ghost player" is in the front row, an actual player can not assume that position from the back row meaning there will be one less player on the court who can spike and block from the front row. When it's the "ghost player"'s turn to serve, it's an automatic missed serve and point (and side out) for the opposing team.
Touching the Net and Crossing the Centre Line
The no net rule applies. Any contact with the net is a foul.
If the ball is hit into the net which causes the net to move and touch a player, it is not considered a foul. The play continues.
Please try never to cross the middle line of the court in order to avoid injuries. If a player's foot touches the floor on the opponent's side of the court, it is a foul. (It is not, however, a foul if the foot is still making contact with the floor on the player's own side of the court as well. The foot must be all the way over.)
You are your own referee; please keep calls fair. If you can't reach an agreement, re-serve the ball and don't score a point. If a ball in play goes beyond the centre line between two courts the ball can still be played at your discretion but if there is interference beyond the centre line the ball is deemed dead and a point is scored for the opposing team. (no re-serves) (This rule only applies to games where there is an adjacent court.)
Spiking is allowed and encouraged in all of our leagues. Please play smart and have a blocker ready for spikes so that the risk of injury is very low. All players must understand that spiking is a big part of the game and must be ready to dig spikes when they occur.
Back row hits are allowed from behind the attack line only.
For our advanced leagues, there is unlimited serving. For our intermediate leagues, teams must rotate after 5 successful points by the same server.
The organizers have the right, at any time, to make changes to these rules and to the schedule in order to improve the quality of the leagues.
Number of Points per Set, Number of Sets per Match
Our advanced league will play 5 sets to 25 points (rally, win by 2, cap at 27). The final set can be cut to 15 (rally, win by 2, cap at 27) points if time becomes a factor or if both teams agree.
Our intermediate league will play 3 sets to 25 points (rally, win by 2, cap at 27).
Every set counts in the standings and will be counted towards the ranking of teams.
When time expires, the set ends as is and the set counts towards the standings.
Teams will be ranked overall according to the following criteria:
Win percentage (tie counts as half of a win)
- Head to head record
- +/- in the games played between the teams that are tied
- Overall +/-
- My favourite team (Determined by how quickly the team enters scores after the matches, how often each player on the team marks whether or not they'll be present (on their schedule), whether or not the team shows up with all of their players or requests subs when it will otherwise be short, how often the team is on time for games, how fun the team is to play against.)